A terminal to explore. A game to step into.
Airport spaces become camera games: fly through a scene, guide a plane toward a runway and move through a luggage-themed challenge.
- Client: İGA Istanbul Airport
- Focus: İGA Istanbul Airport, Social AR, Airport games
Make the airport’s everyday actions playable.
Flight, landing and luggage are recognisable parts of an airport journey. Terminal Games turns those subjects into compact camera scenes with a face-linked participant and visible game feedback.
The scenes use the airport as a source of mechanics. A flying character behaves differently from a plane approaching the runway or a traveller moving through a terminal. Each game has a role and environment that the participant can recognise.
Three scenes from the airport world.
The recorded examples show the controls, counters and character placement in context.
Take flight
A face-linked character flies through the game area with a jetpack. Movement through the scene turns the participant into the travelling character.
Guide the landing
The plane and runway establish an air-traffic challenge. Camera-linked movement and the on-screen counter keep the action and its response in one view.
Follow the luggage
A face-linked traveller moves through a terminal and YOTEL setting. The luggage and corridor give this game its own airport context.
More roles. More terminal play.
Six further recordings show the airport’s characters, environments and feedback. Open each game to follow its action in the original footage.
A face-linked traveller moving through the terminal game scene.
Follow Me · the airport vehicle and on-screen game feedback.
Catch Luggage · a baggage-themed camera game.
A climbing challenge with a visible score and participant.
Airport character play with a score and round timer.
A purple camera transformation with an airport question prompt.
Enter a role. Learn through the response.
The camera keeps the participant and the game together.
Meet the scene
The airport setting introduces the activity.
Become the character
The live face supplies the player’s identity.
Move through the challenge
Camera-linked movement carries the action.
Read the feedback
Counters and scene movement reveal progress during play.
Let the setting explain the game.
Distinct airport roles
Flight, landing and luggage create different scenes. The environment communicates the activity instead of functioning as a generic branded background.
The player remains visible
Face-linked characters retain a personal element inside a small game world. The participant’s performance becomes part of the output.
A shared vertical format
Each example fits its environment, player and feedback into a camera recording. The games can be understood through their actual use footage.
The experience in motion.
Original footage documents the delivered interaction.
Terminal Games campaign recording showing the airport-inspired camera experiences.
Translate terminal life into camera play.
Selected founder work from the İGA project portfolio, focused on the participant-facing games and their camera interaction.
Game concepts and scenes
Airport-inspired actions with distinct characters and environments.
Camera interaction
Face-linked player identity and movement within the games.
Feedback design
Counters and game responses integrated with the scene.
Credits
Brand / setting
İGA Istanbul Airport
Project portfolio
Hüseyin Konukseven
The airport becomes a playable setting.
The recordings demonstrate the delivered game formats and how each uses a different part of the terminal world.
Flight
A flying character creates a movement-led challenge.
Landing
The plane and runway give the action a recognisable target.
Luggage
A terminal runner places the person inside the ground journey.
Service: Games & Playable Ads
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