A terminal to explore. A game to step into.

Airport spaces become camera games: fly through a scene, guide a plane toward a runway and move through a luggage-themed challenge.

Make the airport’s everyday actions playable.

Flight, landing and luggage are recognisable parts of an airport journey. Terminal Games turns those subjects into compact camera scenes with a face-linked participant and visible game feedback.

The scenes use the airport as a source of mechanics. A flying character behaves differently from a plane approaching the runway or a traveller moving through a terminal. Each game has a role and environment that the participant can recognise.

Three scenes from the airport world.

The recorded examples show the controls, counters and character placement in context.

Take flight

A face-linked character flies through the game area with a jetpack. Movement through the scene turns the participant into the travelling character.

Guide the landing

The plane and runway establish an air-traffic challenge. Camera-linked movement and the on-screen counter keep the action and its response in one view.

Follow the luggage

A face-linked traveller moves through a terminal and YOTEL setting. The luggage and corridor give this game its own airport context.

More roles. More terminal play.

Six further recordings show the airport’s characters, environments and feedback. Open each game to follow its action in the original footage.

A face-linked traveller moving through the terminal game scene.

Follow Me · the airport vehicle and on-screen game feedback.

Catch Luggage · a baggage-themed camera game.

A climbing challenge with a visible score and participant.

Airport character play with a score and round timer.

A purple camera transformation with an airport question prompt.

Enter a role. Learn through the response.

The camera keeps the participant and the game together.

Meet the scene

The airport setting introduces the activity.

Become the character

The live face supplies the player’s identity.

Move through the challenge

Camera-linked movement carries the action.

Read the feedback

Counters and scene movement reveal progress during play.

Let the setting explain the game.

Distinct airport roles

Flight, landing and luggage create different scenes. The environment communicates the activity instead of functioning as a generic branded background.

The player remains visible

Face-linked characters retain a personal element inside a small game world. The participant’s performance becomes part of the output.

A shared vertical format

Each example fits its environment, player and feedback into a camera recording. The games can be understood through their actual use footage.

The experience in motion.

Original footage documents the delivered interaction.

Terminal Games campaign recording showing the airport-inspired camera experiences.

Translate terminal life into camera play.

Selected founder work from the İGA project portfolio, focused on the participant-facing games and their camera interaction.

Game concepts and scenes

Airport-inspired actions with distinct characters and environments.

Camera interaction

Face-linked player identity and movement within the games.

Feedback design

Counters and game responses integrated with the scene.

Credits

Brand / setting

İGA Istanbul Airport

Project portfolio

Hüseyin Konukseven

The airport becomes a playable setting.

The recordings demonstrate the delivered game formats and how each uses a different part of the terminal world.

Flight

A flying character creates a movement-led challenge.

Landing

The plane and runway give the action a recognisable target.

Luggage

A terminal runner places the person inside the ground journey.

Service: Games & Playable Ads

More work