A drawing on the wall. A story in motion.
Children’s drawings become animated camera encounters in the TODEV project, with the original physical artwork remaining the starting point for the digital interpretation.
- Client: TODEV
- Focus: TODEV, Art exhibition, Augmented animation
Let the drawing keep its own voice.
A drawing has its own characters, lines and composition. The project begins with that authored world and adds movement through a phone, giving the visitor another way to encounter the work on the wall.
The exhibition recording shows the physical drawing and its phone view together. The relationship matters: the digital layer is an interpretation of the artwork, while authorship of the drawing stays with its creator.
On paper. In motion.
Open a drawing to see the original up close, watch its AR animation, or compare the two.
Travel and landscapes
Aircraft, houses, flags and a deep blue landscape. Original drawing and AR interpretation. Artwork by a participating child · TODEV project
Above the clouds
An aircraft, a sun and colourful birds against a blue sky. Original drawing and AR interpretation. Artwork by a participating child · TODEV project
An aircraft in space
A blue aircraft, a moon and a field of stars. Original drawing and AR interpretation. Artwork by a participating child · TODEV project
Figures and flight
Drawn figures, a Turkish Airlines aircraft and a city landmark. Original drawing and AR interpretation. Artwork by a participating child · TODEV project
Sunflowers
Yellow flowers, tall green stems and a textured blue sky. Original drawing and AR interpretation. Artwork by a participating child · TODEV project
Flying over green hills
A brightly coloured aircraft over a painted landscape. Original drawing and AR interpretation. Artwork by a participating child · TODEV project
Places and symbols
Musical and travel motifs on a yellow background. Original drawing and AR interpretation. Artwork by a participating child · TODEV project
A portrait in pencil and paint
Black hair, a red bow and a white paper background. Original drawing and AR interpretation. Artwork by a participating child · TODEV project
Colour and creatures
Painted marks and colourful shapes on white paper. Original drawing and AR interpretation. Artwork by a participating child · TODEV project
Look at the work. Then look through the camera.
The original film documents the artwork-to-phone encounter in the exhibition.
Encounter the drawing
The visitor sees the physical artwork in the exhibition.
Bring the phone into view
The camera is directed toward the displayed work.
See the digital layer
The phone presents an animated interpretation associated with the drawing.
Return to the original
The physical work remains present alongside its moving interpretation.
Movement in service of the artwork.
The drawing is the entry point
The recorded experience begins at the framed work. The digital encounter is connected with that particular image rather than a generic exhibition effect.
Two views of the same world
The visitor can compare the artwork on the wall with the phone’s interpretation. Keeping both visible preserves the relationship between original and animation.
Separate authorship and interpretation
The children’s artwork supplies the visual subject. Animation and camera presentation extend that subject without becoming authorship of the source drawing.
From a physical image to a moving interpretation.
The visitor’s phone adds a digital view to the exhibition encounter.
Original drawing
The artist supplies the characters and composition.
Camera encounter
The visitor points the phone toward the work.
Digital interpretation
Animation extends the drawing’s visual world.
Exhibition moment
The original and digital views can be experienced together.
Extend the artwork through a digital encounter.
Selected founder work on animation and the camera-based presentation. The drawings remain the children’s original artworks, within the TODEV project context.
Digital interpretation
Movement developed around the source drawing’s visual world.
Camera presentation
An animated layer associated with the physical artwork.
Exhibition connection
The digital output experienced in relation to the work on display.
Credits
Project context
TODEV
Original artworks
Participating children
Project portfolio
Hüseyin Konukseven
Another way to encounter the original work.
The exhibition film documents a physical artwork and its phone-based digital interpretation.
Preserve
The drawing remains the source and point of reference.
Animate
Movement opens another reading of the visual world.
Encounter
The visitor experiences the relationship through the camera.
Service: Campaign Systems
More work
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- İGA · Terminal Games — İGA Terminal Games: airport-inspired camera play with face-linked characters, a runway challenge and a luggage runner, shown through original recordings.
- Emirates NBD · Quantum Defense — Emirates NBD Quantum Defense: a face-linked exhibition camera game that connects a futuristic robotic character with the project’s banking narrative.
- Turkish Airlines · Social AR — Selected Turkish Airlines social AR work: face-linked games, aviation scenes and captain transformations, documented through original experience recordings.
- Saya’nın Sesi · Camera Encounter — Saya’nın Sesi by Betül Kotil at Istanbul Airport: original installation context and an accompanying camera project, with artist and digital roles credited separately.
- Messenger · AR Call Play — Messenger AR call play: a hand-gesture rock–paper–scissors interaction that keeps the participant, game selection and round feedback in the camera view.