The park’s characters. Your camera moment.
Vialand’s camera experiences bring rides and characters into personal recordings: a thrill-ride scene, a King Kong encounter and a face-linked park moment.
- Client: Vialand
- Focus: Vialand, Social AR, Theme park
Take the park’s world beyond the attraction.
A theme park has a recognisable vocabulary: rides, characters, scale and surprise. The camera effects draw on those cues while keeping the participant visibly part of the scene.
The examples do not all use the same kind of interaction. One shows a ride in motion, another stages a character encounter, and another anchors the park moment to the face. Their value lies in translating different parts of Vialand into a short, personal performance.
Three ways into the park.
Actual effect recordings preserve the campaign colours and character designs inside a calm Poflow presentation.
A ride in the camera
The vertical ride scene carries the tension through movement and height. It turns an attraction into a camera-sized sequence rather than relying only on a static logo or location tag.
A larger-than-life encounter
King Kong occupies the space around the participant. The difference in scale supplies the visual idea while the participant’s reaction gives the recording its personal character.
A recognisable park moment
The face-linked effect keeps the person visible while adding the park’s visual cues. It offers a different kind of output from the attraction scene: an expression-led camera moment.
The character supplies the story. The person supplies the reaction.
Scale as a storytelling tool
The King Kong effect uses the space around the face to stage an encounter. The participant remains the point of reference for the character’s size.
Motion for the attraction
The ride example carries the idea through a visible sequence. Its movement is the content, rather than a decorative transition between information panels.
A clear recording composition
Each example fits the person and the park cue into one vertical frame. That composition makes the relationship understandable when the recording is viewed outside the effect.
Translate park cues into camera behaviour.
Selected founder work from the project portfolio. The page presents the recorded camera experiences; the park’s attractions and character properties belong to Vialand.
Camera scene design
Ride, character and face-linked formats drawn from the theme-park world.
Character placement
Digital elements positioned around the participant’s live image.
Recording composition
A vertical output that keeps the person and the attraction legible together.
Credits
Brand
Vialand
Project portfolio
Hüseyin Konukseven
A park story, told through the participant.
The delivered formats make different aspects of the park available as personal camera content.
Attraction-led
The ride scene uses motion to communicate the experience.
Character-led
King Kong creates an encounter around the person.
Expression-led
The face-linked format keeps the participant’s performance central.
Service: Campaign Systems
More work
- From Canvas to Pixels — From Canvas to Pixels for TODEV: children’s drawings interpreted through animated camera encounters, with original artworks and digital contributions credited.
- İGA ART — From Artwork to Interaction — Explore three İGA ART artworks in one interactive exhibition. Touch a copper bell, open a suitcase and move mirrored forms, then enter the full experiences.
- İGA · Terminal Games — İGA Terminal Games: airport-inspired camera play with face-linked characters, a runway challenge and a luggage runner, shown through original recordings.
- Emirates NBD · Quantum Defense — Emirates NBD Quantum Defense: a face-linked exhibition camera game that connects a futuristic robotic character with the project’s banking narrative.
- Turkish Airlines · Social AR — Selected Turkish Airlines social AR work: face-linked games, aviation scenes and captain transformations, documented through original experience recordings.
- Saya’nın Sesi · Camera Encounter — Saya’nın Sesi by Betül Kotil at Istanbul Airport: original installation context and an accompanying camera project, with artist and digital roles credited separately.